Archive for interactive fiction
Commercial interactive fiction practically disappeared by 1989 with the demise of Infocom. In retrospect, it was probably good for the new medium. Let’s see why.
See also the first part describing the beginnings and the commercial era.
Amateur programmers were trying their hands at producing text adventures of their own already during the commercial era. Writing a game from scratch in a general-purpose programming language is a daunting task though, with most of the effort spent on the ‘backbones.’ Soon, specialized authoring systems started to appear, and the online services (and later Internet) allowed enthusiasts to connect with each other. Continues »
Imagine a moment from your favorite adventure movie or drama. Imagine you are the hero. And imagine what happens next is up to you. “Text adventures” (or interactive fiction) are a modern text-based medium that opens up worlds of possibilities not limited by cgi effects or a single story-line but only by your imagination. Let me briefly touch on its fascinating history that includes cave explorations, early virtual computers and the rise of graphic adventures, to finally emerge in its state-of-the-art with the spread of the Internet.
The story starts with Will Crowther, one of the three software developers of arpanet (the forerunner of Internet), who managed to overshadow this achievement by writing Colossal Cave Adventure game (or simply Adventure). Continues »